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Recent Movie Reviews

6 Movie Reviews

This feels like something someone would walk in on someone watching in a movie.

Joe-Mega responds:

So true daddy-o. :)

I have a lot to say about this. First, love the literal sense of depth you've managed to give the characters with the 2D animation, it gives the video a great, and unique sense of style that made it nice to look at. The very first thing I thought when I saw this video was "this feels like it was made by a teenager" and I genuinely do not mean that in a bad way at all. The characters are very angular and lanky (I love lanky characters with a burning passion) and the focus on personal feelings and having little direction in life helped with the teenager feel and, on that note how you presented what the characters were feeling was very good, which I must commend you for as a lot of stories with focus on personal feelings tend to feel boring and make me ask "why should I care?". You managed to avoid that "why should I care?" feeling by presenting it as a personal thing the characters are going through, it wasn't "look at how sad this character is don't you empathize with them?" it was "this character is going through personal stuff right now, maybe it's relatable maybe it's not, but it's just them being them". Those two things could be read as saying the same thing in different ways, but the main difference is that the first one happens when the viewer feels like the person telling the story is trying desperately to make the viewer care, and the second one happens when the viewer feels like they're watching a person. My biggest criticism with the story however would be the murder subplot, I say subplot cause that's how it felt. I am a bit nervous about criticizing this part, since the ending makes it very clear that you want to make this a series, where you will most likely build upon the story, but here I go. The video starts with a boy working at a fast-food place, we see how he feels about his current workplace (great use of colour by the way) and we also see the monotony of his work, with the whole opening scene slowly building up to the implication that he killed someone, we don't quite know who, or why he killed them, but he killed a man. Then we are introduced to a new character, and we get to see what she goes through and what her life is like. Then after that we are re-introduced to the character at the start. The reason I bring this up, is because the murder by virtue of being the starting point for the video, should've been a bigger focus then it was. When the murder was brought back up again at the end, I wasn't thinking "ooooh, they both have some kind of common interest in each other!" I was thinking "Oh yeah the murder." By the time I had gotten to that part, the murder was not a point of intrigue I was thinking about, but a vague memory in the back of my head until it was brought back at the end of the video. One way I could think of for "fixing" this, would be to swap the two scenes after the opening. If you followed up the opening scene with the boy waking up and showing what he's doing now, the viewer would have a bit more intrigue, where instead of immediately being dropped into something seemingly unrelated, the viewer would see what the boy is like now and would think about that in relation to the opening scene building a deeper thought process about the murder ingraining it further in the viewers head, so then the viewer would get that "ohhhh" feeling I was talking about earlier when seeing the ending. One last thing, I loved the lack of music, in fact in my favourite scenes, my least favourite thing about them was the addition of music. I think emotions in a scene can be much more powerful without music. I think the opening scene would've been a lot more interesting if instead of music, there was lots of sound for even the smallest things. Muffled customers from behind the wall, the sound of sinkwater splashing against dirty dishes, rollerblades against the pavement, a light *shing* for the knife, it would've been great! Now I'm hoping you're treating this as a pilot, where you have to introduce the characters and their places in life, before later episodes where the story gets more focused. If that is the case, this is a damn good pilot, and more impressively to me, it doesn't immediately remind me of anything which is a great sign you've made something unique. You're a talented animator, and you've got a long way ahead of you; keep going and I think you can make something even more special than this. This is awesome, keep going.

I love how fast this is. If everything the characters did was slower and not interrupted it wouldn't have been nearly as funny.

Recent Game Reviews

1 Game Review

I like it! There's lots of stuff that could be easily expanded upon. Only criticism I could give is that it can be hard to see what you can and can't stand on. During the boss fight I literally said out loud "Oh you can stand on that." I'm not an artist but I'd recommend either using brighter colours for platforms, or what I'd think would be better, giving platforms a thick black outline, like the characters. With that said I tend to like games based on how much my hands hurt after playing them and this made my arms hurt like hell.

P.S. I love the uppercut.

Recent Art Reviews

12 Art Reviews

Is this about anything or is it just a cool idea you had in your head?

I absolutely love how you draw women. Most online artists with good anime artstyles like to focus on their more "unique features" but you do a great job of making them look appealing, unique, and normal.

why are you like this?

Joined on 7/2/21

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